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Pcsx2 dev build
Pcsx2 dev build













pcsx2 dev build
  1. #PCSX2 DEV BUILD HOW TO#
  2. #PCSX2 DEV BUILD INSTALL#
  3. #PCSX2 DEV BUILD UPDATE#
  4. #PCSX2 DEV BUILD ISO#

I./././ -O3 -fomit-frame-pointer -O3 -fomit-frame-pointer -MT ix86_3dnow.o -MD -MP -MF. Test -z "libx86recomp.a" || rm -f libx86recomp.a Test -z "libDebugTools.a" || rm -f libDebugTools.a Test -z "libmpeg2IPU.a" || rm -f libmpeg2IPU.a Test -z "libRDebug.a" || rm -f libRDebug.a Test -z "libtinyxml.a" || rm -f libtinyxml.a usr/bin/grepĬonfig.status: creating DebugTools/MakefileĬonfig.status: creating IPU/mpeg2lib/MakefileĬonfig.status: creating x86/ix86/MakefileĬonfig.status: executing depfiles commands Perhaps you should add the directory containing `gthread-2.0.pc'Ĭhecking for grep that handles long lines and -e. Package gthread-2.0 was not found in the pkg-config search path. To the PKG_CONFIG_PATH environment variable Perhaps you should add the directory containing `gtk+-2.0.pc'

pcsx2 dev build

Package gtk+-2.0 was not found in the pkg-config search path. gcc -EĬhecking for using platform dependent recompilers.

#PCSX2 DEV BUILD HOW TO#

yesĬhecking how to run the C preprocessor. GNUĬhecking whether we are using the GNU C++ compiler. none neededĬhecking for style of include used by make.

#PCSX2 DEV BUILD ISO#

yesĬhecking for gcc option to accept ISO C89. noĬhecking whether we are using the GNU C compiler. yesĬhecking whether we are cross compiling. a.outĬhecking whether the C compiler works. yesĬhecking for C compiler default output file name. yesĬhecking for a thread-safe mkdir -p./install-sh -c -dĬhecking whether make sets $(MAKE). usr/bin/install -cĬhecking whether build environment is sane. Linux/Makefile.am:1: (probably a GNU make extension)Ĭhecking for a BSD-compatible install. Linux/Makefile.am:1: shell pkg-config -cflags gtk+-2.0: non-POSIX variable name

#PCSX2 DEV BUILD INSTALL#

So I've downloaded the sources files for Linux and I've tried (after a chmod) to launch the install /Pcsx2_0.9.4_Source $. I've searched all around the internet but there's not a PCSX2 for MacOs. We should avoid it.I've tried PCSX2 under Ubuntu Hardy_64 but as I had an issue with the 3D driver. Wx: Remove wxString implicit constructor from std::string On windows, it uses the current system's character encoding instead of utf-8, which breaks a lot of things. Wx: Remove wxString implicit conversion to std::string on windows Can be lossy, and no one likes a lossy implicit conversion GameDB: add ee-rounding and vu-rounding to various entries Misc: Better GCC defs Less warnings about fastcall being unsupported, proper _assume implementation Misc: Move GS preprocessor defs to main PCSX2 fileĬore: Add header for PCSX2-specific preprocessor definitions Misc: Remove custom countof macros in favor of std::size GS: Switch integer typedefs to match rest of pcsx2 Had to capitalize the names of some struct params that had the same names GS: Split GS.h into multiple smaller headers GS: Only reload Auto MIPs on TEX base changeĭebugger: Allow access to all of 0xBXXXXXXXĬore: Replace alignment macros with alignas VS: Organise filter confusion between GS and GIF files

#PCSX2 DEV BUILD UPDATE#

Pad-linux: Update to latest controller database.















Pcsx2 dev build